Finally I could finish another piece, it has been really long time since I could work from start to finish since Forgotten Forest, some times because of too much work and other times because of laziness, but for this one I could finally set my mind to accomplish the result.

INDEX

Timothy the autumn mouse

Part 1

-THE BACKSTORY-

I have been trying to find a GPU renderer that adjust to my needs,  I tried Octane but it wasn’t comfortable enough for me so I decided to jump to redshift and I really love it, it just feels natural with my workflow. And from my tests, I could see that the hair shader is one of the most powerful and user friendly out there, even more than Arnold shader. I have always been a technical guy, but sometimes that same technical stuff slow me down to get to that final artistic result.

For this project I was wondering how to test GPU rendering, in fact, I was already using Redshift a lot and bought an GTX 1080 from nvidia for this purpose.

When I decided for Redshift was mostly because of the quality of work from people like Jean-Michel Bihorel, and the easy to use that it looked, also that is really focused on production and not Arch-viz was one of my main points.  It’s quite easy to set up, the materials are great and it takes a lot less effort to get a good result, I feel that the beauty of the render is again on the hands of the artist instead of the technical stuff.

I feel that the beauty of the render is again on the hands of the artist instead of the technical stuff.

-THE MOTIVATION-

When I decided to make Forgotten Forest it was because I need to test myself, to know my limitations over a big task that was on the horizon, I was going to be a dad. I did it for my little boy and to be sure that I could do a high quality work that could sustain both of us. Right now Julian is 2 years 10 months old, and its an amazing little guy!

He always support me when I’m working, and love my furry creatures,  specially the Water Buffalo (concept is from Shaun Tan) , although he says that is a cow, and that he is angry because a little girl wake him up and it’s saying: “Muuuuuu look! “.  It has been almost a year from the water buffalo project (that I never finished… ) and he still ask me to show it to him, I had to put the photo on favorites on my phone so I can have quick access to the image, mostly when he is about to fall sleep and asked me for the buffalo one last time.

So I was wondering how to bring that amazing assets that redshift is to test myself again and to make my little boy proud, and testing redshift I discover the amazing hair shader that they have, so I thought, why not? lets take this 1080 for a ride!.

 

I did it for my little boy and to be sure that I could do a high quality work that could sustain both of us.

-THE IDEA-

Julian has this little mouse that I bought one year ago, it’s a toy that came with a tale’s book and the mouse name is Timoteo, it was a series of magazines with stories from different farm animals, published by a newspaper here in Costa Rica.

 He loved it for months, everytime I was with him we would have to call over Timoteo to come with us because he was/is “my best friend”, even today he like to sleep with him some times.

And now each time my son sees a mouse on cartoons or photos he says “look dad! that’s Timoteo” (and Jerry, he loves Jerry). So I decided to work on a stuffed toy, to show it to him, and a reloaded version of timoteo. ( I’m not a fan of the design of the real toy hahaha)

-THE MAIN REFERENCE-

That was when I found out about Christina Shablin “Fetreno” and amazing russian artist that makes the cutest of all stuffed animals on the world! for real she is amazing, and I felt in love with her work. I was looking madly at all the details on the wool and the finishing that she makes with all the textures and dyes. And most of all that cute look with little detail and small features on the face. So I decided to use her as my main reference.

I decided to maintain the way she works the proportions and the detail of the textures, also the atmosphere of her work, but with a more vibrant color and some nice scene not that “cold” as she normally uses on the photos. 

Also, I will keep working on this style for a while, I really want to take it to the next level, and will try to do more furry creatures this days, so stay tune for more renders!

 

That was when I found out about Christina Shablin “Fetreno”

Timothy the autumn mouse

Part 2

 

-THE MAKING OF-

Coming soon…

 

Download the Shader ball scene on Patreon

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