A new tutorial is being worked on this week in Patreon. We had already analyzed how to create the fur of characters with Groomable Splines and now we will analyze in a more advanced way the creation of fur ready for animation and production through guides using Core Xgen.Read More
Its and honor to me to announce that we got the Animago Awards nomination for the “BEST STILL” category. I have been dreaming to be part of the Animago Awards, and now its a dream come true to me. I can no say enough about hoe excited fo I feel about it. Thank you so much for all the support. Read More
One of the most asked tutorials on my You Tube channel its finally here. I wanted to thank all the patrons that made this tutorial possible.
The light positions and configurations are really important to generate a good effect and to achieve the correct result with the best render times. Remember that the bigger the light the more calculations, meaning, more render times. Read More
On this tutorial we will achieve a natural looking material that can help us get nice car renders with little to none complications that works on most environments.
We will go through a set of techniques from different artists and also my own analysis on how to get a working Car Paint Material. This tutorial would have three parts.Read More
When working with cloth and fabrics on 3D it is hard to achieve a good resolution and great look on all kind of aspects. Let us say that you have a great render when far from the cloth material but you have an awful look when you zoom in, because the details are not that good or you have some bad resolution on your textures.Read More
Pixar is back with even more free content, after the release of the HDRI from the oscar winning shortfilm Piper, now its here again with some if their real production free tileable textures, in total they are sharing 130 textures, and every one of them tileable. From clouds to coins all with three maps. Color, Normal and Roughness. Read More
The new GeForce GTX 1080 Ti its finally here, we have been waiting for this release! With 11 GB of RAM and with the title of 35% faster than the 1080, we will have to wait and see, its the dream for the new GPU render engines. The 11 GB of ram makes it perfect to use for the 3D community.
The launch price for 699 USD and featuring a new cooling vapor chamber.
If you are working with Maya 2016 and move to 2017, the Redshift lights disappears, its a known issue and the Redshift guys are fixing them.
On maya 2016.5 and higher, you need to set the Viewport 2.0 rendering engine to “OpenGL – legacy”, the lights also display correctly in the legacy and HQ viewport. (this is a known issue, on maya 2016.5+ the legacy lights are different but the guys on RS need to implement this..)