Houdini Fox Groom VIP

If you wonder what's the complexity of doing a realistic Fox in 3D, this is the correct course for you. This Canidae animal has amazing characteristics in his body and fur that you will discover making it from scratch. We are going to advance carefully step by step to reach a magnificent result. The course is still in the process..
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Jesus FC
Senior Groom TD

Course lessons

01 - Model Ingest
02 - Geometry Structure
03 - Materials Vdb And Render Flags
04 - Groom pipeline information
05 - Naming Convention And Wildcards
06 - Automatic Material Setups
07 - Model ingest HDA and results
08 - Turntable types for deformation - for presentation
09 - Turntable Setup-1
10 - Turntable\_basic\_HDA2
11 - Groom Object
12 - Pure Ref And Groom Guide Types
13 - Guide Groom Workflows
14 - Hairgen For Guides
15 - Guide Groom By Group
16 - Guide groom plant guides
17 - Groombear scatter
18 - Curve advect vs Guide init
19 - Guide groom pipeline structure
20 - Live Session Face Guide Work
21 - Live Session Ears Guide Work
22 - Guide Groom Workflows Mixed Hairgen Groombear
23 - Live session Body guide work
24 - Live Session Legs guide work
25 - Live session tail guidecurves
26 - Hair Generate Interpolation
27 - Textures and Maps
28 - Recap
29 - Area Maps
30 - Groom Workflows
31 - Groom workflows master groom
32 - Groom Workflows Clumps
33 - Groom Workflows Setting Up The Clumps
34 - Groom workflows division by groom
35 - Groom workflows groom templates
36 - Groom workflows -clumpy and filler
37 - Groom workflows - Groom template hda
38 - Groom workflows - Groom arrangement
39 - Groom workflows mixed hero groom
40 - Groom workflows - Clump profile
41 - Groom Analysis
42 - Viewport Optimization
43 - Big Clumps
44 - Breaking the flow
45 - Small clumps fixing the link
46 - Small clumps noise fix
47 - Per strand Noise Levels
48 - How to break clumps with noise
49 - Groom structure adding the procedural face
50 - Face density
51 - Face detail
52 - Adding the guards
53 - Body Guards
54 - Optimization pass
55 - Adding the ear groom
56 - Inner and outer ear
57 - Creating the tail
58 - Tail guards and base
59 - Tail layers and structure
60 - Exporting the groom
61 - Deformation and Sim
62 - Matching clump IDs
63 - Clumps pre-packing
64 - Custom groom pack
65 - Custom Groom unPack
66 - Updating the template
67 - importing the groom
68 - groom ingest HDA
69 - the path to texture and lookdev
70 - groom presentation
71 - model update
72 - Guide Parting
73 - The rendering setup
74 - The gray render
75 - The Gray Render Optimization
76 - parting and guide techniques
77 - deformation
78 - guide deform skin
79 - model update
80 - guide capture and deform error
81 - barycentric deformation
82 - Groom Turntable
83 - The render

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This course includes:
78 lessons
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