00 - Intro
01 - Scene Prep
02 - Scalp vs full model
03 - UNDERCUT - flow
04 - UNDERCUT - Big Clumps
05 - UNDERCUT - Small clumps
06 - UNDERCUT - per strand level
07 - UNDERCUT - Groom division
08 - UNDERCUT - scene and paths
09 - UNDERCUT - guide flow
10 - UNDERCUT - density and width
11 - UNDERCUT - Big Clumps size
12 - UNDERCUT - Big Clumps maps
13 - UNDERCUT - Zeroing A pixel
14 - UNDERCUT - Small Clump Mask
15 - UNDERCUT - Small clumps Noise
16 - UNDERCUT - Clength Mask
17 - UNDERCUT - The most basic noise
18 - UNDERCUT - Fray Noise
19 - UNDERCUT - Cut
20 - UNDERCUT - Split Ends