Hey everyone! Rebusfarm   and Redshift Render TEST ( Not sponsored, this is a sincere test )
I was using Rebus farm this weekend on a rush project and here is my feedback for you guys if you need to use it.

– APP FUNCTIONALITY-

It worked seamlessly with Redshift 2.5.7 not a single bug there, all the messages and smart check worked as they should.

– THE RENDER NODES-

They have approximately 16 to 20 available nodes ( I tried on +1 priority also )

– CALCULATION-

My frames rendering time with an octane bench of 136.49 was 5 minutes per frame with Redshift Render. and the calculation for the full project was 104.20 USD.

– THE REALITY –

On the nodes of Rebusfarm each frame took 3.4 minutes to render Aprox with Redshift Render 2.5.7, and the price was higher than what it should for almost 3x.

I had to +1 the priority for 2 shots, as on a moment there was a queue of 4000 frames ahead. (And with only 16 to 20 nodes available it could be a pain in the a** if you are on a rush )

My last shot had 275 frames ( 7.5 Minutes Each on my computer ) from 5.5 minutes to 7.5 minutes on their nodes.

That single shot alone was 121 render points ( Not sure if they are applying the promised 50% discount)

– THE FINAL RESULT-

Total frames 1700 Calculation said 104.2 at 5 frames per shot

Total Frames rendered

Normal Priority 852 frames——————-> 234.17 RP
+1 Priority 362 Frames————————-> 228.96 RP

The missing frames where rendered on the local renderfarm.

– CONCLUSION-

Do not believe the calculator, even with the shots that had 5 min, the price can be different. Send some scenes to test the final price always.

-Use it carefully if you are on a rush, they do not have many nodes for GPU rendering

-Always have a calculation with +1 priority just in case you need to pump it up.
Hope it helps! 😀

Hope this one helps you out!

-Jesus FC