Hey everyone! Rebusfarm and Redshift Render TEST ( Not sponsored, this is a sincere test )
I was using Rebus farm this weekend on a rush project and here is my feedback for you guys if you need to use it.
– APP FUNCTIONALITY-
It worked seamlessly with Redshift 2.5.7 not a single bug there, all the messages and smart check worked as they should.
– THE RENDER NODES-
They have approximately 16 to 20 available nodes ( I tried on +1 priority also )
My frames rendering time with an octane bench of 136.49 was 5 minutes per frame with Redshift Render. and the calculation for the full project was 104.20 USD.
– THE REALITY –
On the nodes of Rebusfarm each frame took 3.4 minutes to render Aprox with Redshift Render 2.5.7, and the price was higher than what it should for almost 3x.
I had to +1 the priority for 2 shots, as on a moment there was a queue of 4000 frames ahead. (And with only 16 to 20 nodes available it could be a pain in the a** if you are on a rush )
My last shot had 275 frames ( 7.5 Minutes Each on my computer ) from 5.5 minutes to 7.5 minutes on their nodes.
That single shot alone was 121 render points ( Not sure if they are applying the promised 50% discount)
– THE FINAL RESULT-
Total frames 1700 Calculation said 104.2 at 5 frames per shot
Total Frames rendered
Normal Priority 852 frames——————-> 234.17 RP
+1 Priority 362 Frames————————-> 228.96 RP
The missing frames where rendered on the local renderfarm.
–Do not believe the calculator, even with the shots that had 5 min, the price can be different. Send some scenes to test the final price always.
-Use it carefully if you are on a rush, they do not have many nodes for GPU rendering
-Always have a calculation with +1 priority just in case you need to pump it up.
Hope it helps! 😀
Hope this one helps you out!