5 cases when to split your grooms

The hair division has always been a topic that makes groomers discuss, and its by no means easy, as it will have big repercussions on the structure of the groom, and if on production, on the other departments. Planning a good groom division will require considering things as length, shape, area, colors, groom quality, texture, and simulation. There are other areas that you may want to consider but we will look into the basic 5 on this tutorial.Read More

Digidouble Groom Feedback

Another round of feedback on patreon that we decided to make public for all to see.  This  is an example from Momoko Okabe from Canada, who is open for oportunities.

Remember that his content is sponsored by all patrons, if you like it please support and share. If you want to see the other feedback round you can find it here.

Here is Momoko’s message on our discord server:

Hi group, I am doing hair groom in xgen and would like share my WIP. Any feedback would be appreciated:innocent: (Groom and model).Thank you in advance.
As part of our patron tiers we offer feedback when possible, and this is the result of those sessions.

Read More

7 Common mistakes at making a daily ( Includes a Feedback Round Example )

As part of our Patreon scheme we are bringing the feedback rounds to a Studio level. On this case we will use Chloe Roberts example, she is a student at the University of Hertfordshire. You can find her Arstation and her LinkedIn here. Model Texture and Lookdev by Adrian Teoh.Read More

IGS Guide Clump Trick

Interactive grooming splines trick to add guide clumps. Node  that this will work for for the guide node density multiplier and for hand placed guides

First you need your basic groom scene on IGS and both a guide node and a Clump node.Read More

Groom Fundamental Series

Due to the COVID-19 emergency and knowing that some of us ( Me and my Girlfriend included) are in isolation and we have been recommended not to go out, I decided to help the community releasing part of my content for free. Read More

xgen expresions

Xgen Expressions for VFX

Xgen is one of the most used groom tools for both professional artists and also students. But the comprehensive information about the usage of the expressions, which is one of the most important parts of the software and whats makes it so strong. So after the request from the Patrons on the channel, I decided to make this guide on how to use some of the most basic expressions that will give you more control over the groom.Read More

Product Shot Tutorial with Redshift

Product shot has been one of the most requested topics for me to collaborate with Patreon, As some have seen I had already made a livestream of this same theme using Vray a few years ago, but I have decided to do the full course again this time for Patreon.
Product shot is an interesting topic to work in 3D, there is not a lot of information about how to work it correctly and there are many techniques that can be used and in this course we are going to focus on real techniques used in photographic studies.Read More

3D Environments Tutorial – 140+ assets!

When talking about 3D environments, we usually think of a terrain, with all its parts already assembled, but we rarely think about the work involved in creating those parts correctly and that all of them are new and original.

While it is true, there are many online libraries with assets to either use paid or even free libraries. Nevertheless, when you start a work and try to create from scratch with all the right process, we realize the amount of hours of work involved in perfecting each of those parts that make up the final image.Read More

Cartoon Grooming tutorial XGEN

A new tutorial is being worked on this week in Patreon. We had already analyzed how to create the fur of characters with Groomable Splines and now we will analyze in a more advanced way the creation of fur ready for animation and production through guides using Core Xgen.Read More

Interior Lighting with Redshift and Maya

One of the most asked tutorials on my You Tube channel its finally here. I wanted to thank all the patrons that made this tutorial possible.  

The light positions and configurations are really important to generate a good effect and to achieve the correct result with the best render times. Remember that the bigger the light the more calculations, meaning, more render times.  Read More

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