Xgen is one of the most used groom tools for both professional artists and also students. But the comprehensive information about the usage of the expressions, which is one of the most important parts of the software and whats makes it so strong. So after the request from the Patrons on the channel, I decided to make this guide on how to use some of the most basic expressions that will give you more control over the groom.Read More
Product shot has been one of the most requested topics for me to collaborate with Patreon, As some have seen I had already made a livestream of this same theme using Vray a few years ago, but I have decided to do the full course again this time for Patreon.
Product shot is an interesting topic to work in 3D, there is not a lot of information about how to work it correctly and there are many techniques that can be used and in this course we are going to focus on real techniques used in photographic studies.Read More
When talking about 3D environments, we usually think of a terrain, with all its parts already assembled, but we rarely think about the work involved in creating those parts correctly and that all of them are new and original.
While it is true, there are many online libraries with assets to either use paid or even free libraries. Nevertheless, when you start a work and try to create from scratch with all the right process, we realize the amount of hours of work involved in perfecting each of those parts that make up the final image.Read More
A new tutorial is being worked on this week in Patreon. We had already analyzed how to create the fur of characters with Groomable Splines and now we will analyze in a more advanced way the creation of fur ready for animation and production through guides using Core Xgen.Read More
One of the most asked tutorials on my You Tube channel its finally here. I wanted to thank all the patrons that made this tutorial possible.
The light positions and configurations are really important to generate a good effect and to achieve the correct result with the best render times. Remember that the bigger the light the more calculations, meaning, more render times. Read More
On this tutorial we will achieve a natural looking material that can help us get nice car renders with little to none complications that works on most environments.
We will go through a set of techniques from different artists and also my own analysis on how to get a working Car Paint Material. This tutorial would have three parts.Read More
When working with cloth and fabrics on 3D it is hard to achieve a good resolution and great look on all kind of aspects. Let us say that you have a great render when far from the cloth material but you have an awful look when you zoom in, because the details are not that good or you have some bad resolution on your textures.Read More
If you are working with Maya 2016 and move to 2017, the Redshift lights disappears, its a known issue and the Redshift guys are fixing them.
On maya 2016.5 and higher, you need to set the Viewport 2.0 rendering engine to “OpenGL – legacy”, the lights also display correctly in the legacy and HQ viewport. (this is a known issue, on maya 2016.5+ the legacy lights are different but the guys on RS need to implement this..)
The scene for the new redshift tutorial, Physical Sun and Sky, its almost done. I think I will need to make two scenes one for the display of the set up configuration and how does the physical sky works on outdoors, and show the haze and the other attributes and this scene for the interiors.