If you are working with Maya 2016 and move to 2017, the Redshift lights disappears, its a known issue and the Redshift guys are fixing them.
On maya 2016.5 and higher, you need to set the Viewport 2.0 rendering engine to “OpenGL – legacy”, the lights also display correctly in the legacy and HQ viewport. (this is a known issue, on maya 2016.5+ the legacy lights are different but the guys on RS need to implement this..)
Every time that most of the people think about Pixar, they get the idea of many geniuses working all the time on super-secret projects. The fog around the magic formula of the Pixar greatness was just a dream for most of the 3D industry. Now everything has change, Pixar has been releasing a lot of new information all the time, free to use plugins, open subdiv and a lot more of content even Renderman for Non-commercial.Read More
Finally I could finish another piece, it has been really long time since I could work from start to finish since Forgotten Forest, some times because of too much work and other times because of laziness, but for this one I could finally set my mind to accomplish the result.
The scene for the new redshift tutorial, Physical Sun and Sky, its almost done. I think I will need to make two scenes one for the display of the set up configuration and how does the physical sky works on outdoors, and show the haze and the other attributes and this scene for the interiors.
Hello!, this is going to be the first post of the new page, as you guys have been seeing in the last few days, I have been updating everything, new site, new images and also the new download section with all my material library to download. (one step at a time)Read More