The hair division has always been a topic that makes groomers discuss, and its by no means easy, as it will have big repercussions on the structure of the groom, and if on production, on the other departments. Planning a good groom division will require considering things as length, shape, area, colors, groom quality, texture, and simulation. There are other areas that you may want to consider but we will look into the basic 5 on this tutorial.Read More
Another round of feedback on patreon that we decided to make public for all to see. This is an example from Momoko Okabe from Canada, who is open for oportunities.
Remember that his content is sponsored by all patrons, if you like it please support and share. If you want to see the other feedback round you can find it here.
Here is Momoko’s message on our discord server:
Hi group, I am doing hair groom in xgen and would like share my WIP. Any feedback would be appreciated (Groom and model).Thank you in advance.
As part of our Patreon scheme we are bringing the feedback rounds to a Studio level. On this case we will use Chloe Roberts example, she is a student at the University of Hertfordshire. You can find her Arstation and her LinkedIn here. Model Texture and Lookdev by Adrian Teoh.Read More
Xgen is one of the most used groom tools for both professional artists and also students. But the comprehensive information about the usage of the expressions, which is one of the most important parts of the software and whats makes it so strong. So after the request from the Patrons on the channel, I decided to make this guide on how to use some of the most basic expressions that will give you more control over the groom.Read More