Another round of feedback on patreon that we decided to make public for all to see. This is an example from Momoko Okabe from Canada, who is open for oportunities.
Remember that his content is sponsored by all patrons, if you like it please support and share. If you want to see the other feedback round you can find it here.
Here is Momoko’s message on our discord server:
Hi group, I am doing hair groom in xgen and would like share my WIP. Any feedback would be appreciated (Groom and model).Thank you in advance.
As part of our Patreon scheme we are bringing the feedback rounds to a Studio level. On this case we will use Chloe Roberts example, she is a student at the University of Hertfordshire. You can find her Arstation and her LinkedIn here. Model Texture and Lookdev by Adrian Teoh. This is a pretty good example of what is a daily. Normally every day we have rounds, and present the updates of the day before to the supervisor or leads so they can check the progress and guide us for future steps. We can do this daily because of the render farms, normally we adjust what they ask us to do and before end of day we sent it to the farm, then the next day we “daily it” to the review system. On this case I am using my custom review tool and shotgun pipeline for the review.Read More
Xgen is one of the most used groom tools for both professional artists and also students. But the comprehensive information about the usage of the expressions, which is one of the most important parts of the software and whats makes it so strong. So after the request from the Patrons on the channel, I decided to make this guide on how to use some of the most basic expressions that will give you more control over the groom.Read More
Product shot has been one of the most requested topics for me to collaborate with Patreon, As some have seen I had already made a livestream of this same theme using Vray a few years ago, but I have decided to do the full course again this time for Patreon.
Product shot is an interesting topic to work in 3D, there is not a lot of information about how to work it correctly and there are many techniques that can be used and in this course we are going to focus on real techniques used in photographic studies.Read More
When talking about 3D environments, we usually think of a terrain, with all its parts already assembled, but we rarely think about the work involved in creating those parts correctly and that all of them are new and original.
While it is true, there are many online libraries with assets to either use paid or even free libraries. Nevertheless, when you start a work and try to create from scratch with all the right process, we realize the amount of hours of work involved in perfecting each of those parts that make up the final image.Read More